Cats can now have more than one mate, with no upper limit. The choose mate screen has been redesigned to support selecting multiple mates!
In addition to two biological parents, cats can have an unlimited number of adoptive parents. Adoptive parents are treated the same as biological parents for relation-tracking. You can manually add new adoptive parents.
New war system, with more fleshed out events. The game will now remember wars when you close and reopen.
The way traits are assigned has been changed. Under the hood, cats have four personality facets that determine their trait.
New skill system! Apprentices and kits now get low-level skills, and cats can have up to two skills. Skills are no longer linked to status/rank. Cats can now improve their skill as they age!
With a new trait and skill system, the way mentors influence personality and skills has also changed.
New sprite inspect screen, with options for viewing a cat in previous life-stages and saving the sprite as a transparent image.
More cat history information is now stored, including the moon-number that some important events occur. (Note: some history information on old saves may be lost)
More in-depth relationship information on the family tree.
The current event-list is now saved with clan information, and persists upon closing and reopening the game.
You can now "un-retire" cats.
A new way for same-sex couples to adopt if same-sex breeding is turned off.
New personality traits have been added: arrogant, competitive, grumpy, cunning, oblivious, gloomy, sincere, flamboyant, and rebellious
Severe conditions no longer have a 100% chance of causing early retirement.
Fleshed out leader ceremonies, with more trait dependence and tasty flavor text.
New patrols, thoughts, events, names
Official Social Media buttons added to the start screen.
Some keybinds added for easy navigation.
"Cat List" and "StarClan" tabs have been combined. Some buttons on the cat profile page have been reorganized.
Save-file corruption (nullification) has been fixed.